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Hyrule warriors gave you a TON of side quest to do and most of them had you using people you may not have normally used, fight under conditions that made things harder, etc etc.
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That said, the Nintendo warriors games had more going for them than just name recognition. The first comment I made I meant, this warriors game doesn't even have a Nintendo IP to boost it. Thu 18th Oct I didn't include hyrule because it's been a while since I played it on the 3ds,i can't remember too much strategy there either so I left it out.The soundtrack features some sweeping orchestral numbers but the bulk of the gameplay is accompanied by shredding guitars and/or electronica which doesn’t help shake the lingering monotony in other areas. There seems to be little in the way of obvious compromises for the Switch version, although that perhaps betrays a general lack of ambition less pop-in and a few extra tufts of grass wouldn’t suddenly transform the visual experience. Performance-wise, everything’s sharply rendered (a touch softer in handheld mode) and the framerate remains relatively steady in combat. There’s lots of big armour what’s a helmet without half-meter-long gilded horns, eh?
#FIRE EMBLEM WARRIORS SWITCH COVER ART SERIES#
Which isn’t necessarily the game’s fault (after all, who starts a series at number four?) but the characters on the selection screen tend to blur together as the roster balloons. Franchise aficionados obviously have newcomers at a disadvantage here, and stalwart fans will no doubt be thrilled to see all these returning noble warriors outsiders, on the other hand, may have trouble remembering who’s who. Story Mode throws new characters at you at a steady rate from an impressive total of 170. Mounts are available by pressing ‘R’ and ‘B’ and offer some spectacular acrobatic moves, although they don’t help with the camera. Higher ranked enemies such as Base Captains can be locked onto by clicking the right stick, but your common-or-garden variety baddies swarm around and the camera isn’t particularly helpful when they flank you. Magic moves are activated by pressing any of the attacking face buttons while holding ‘R’. This, in turn, fills your Musou gauge enabling you to press ‘A’ and watch the camera twist round as your fighter winds up for a powerful Musou Attack. ‘Y’ executes basic attacks and switching between characters immediately following a charge attack (‘X’) produces a cyclone which swirls enemies together for easy hits. Large armies litter the map and you must sweep between them, capturing and defending bases, all the while moving in the general direction of a boss as your hit counter climbs to eleventy-stupid. You run onto the battlefield as one of a three-man party which you cycle between with ‘ZL’ and ‘ZR’. And say what you like about the series, Warriors Orochi 4 certainly provides on that front. We could sit down and map out the convoluted route it’s taken to get here, discuss Serpent Kings and agonise over numbering discrepancies between East and West but, frankly, it’s best to take Basil Exposition’s advice – we’re here to hack and slash. These stablemates are also joined by the pantheon of Greek and Norse gods in the kind of crossover that makes Infinity War look like an episode of ‘70s Doctor Who. Versions with famous properties – including One Piece, Gundam and Dragon Quest, to name a few – have helped widen the audience but Nintendo gamers will probably be most familiar with Hyrule Warriors and Fire Emblem Warriors.Ī rift in space-time or some such nonsense once again brings together characters from Dynasty Warriors – the series that started it all – and its sister series, Samurai Warriors. Developer Omega Force’s hack and slash Warriors games have become a genre in themselves with a fiercely dedicated following and more spin-offs than you’ve had hot dinners.